Monday, February 28, 2011
Sunday, February 27, 2011
Cooley
So, not much to say here. This is the demon character, some texturing done. not 100%, just been kinda hopping around the model refining a little bit at a time, legs are the most unfinished. Been mostly trying to design/basemodel pedestal ideas that showcase a little environment/asset prowess now that i have an extra quarter to work with it.
Tara's scenes
Late I know...but I'm posting? Gonna get a couple hours rest, since I haven't been feeling well today, and finish up the victorian one tomorrow.
I just redid the lighting, too dark? It definitely has mood now though. Some objects are still untextured, I plan to do those tomorrow. I plan to add little flames atop the candles and throw some wood and flames in the fireplace.
I did all the touch ups on my list except the faking of caustics, I also changed the beginning camera move, if u want me to show that I can playblast it.
As for the Lumberjack, there were minor tweaks so I'm going to start rendering that scene now as I sleep.
Monday, February 14, 2011
Heres an update
Friday, February 11, 2011
Keegan Stone - Update
I took into account all of the suggestions from the review.
A flash version of my new demo reel is up on my website:
www.keeganstone.net
I'm still working on the Unity project. When I finish I will add it to the end of the reel.
A flash version of my new demo reel is up on my website:
www.keeganstone.net
I'm still working on the Unity project. When I finish I will add it to the end of the reel.
Thursday, February 10, 2011
Slipcase
Bidness card
Made a business card last night. This is gonna also be the style of my cd cover, so I wanted to make sure I had the old victorian ad feel.
Also captured gameplay footage of the shipping level that Jack Carr designed, so now I can put that in instead of just a flythrough. Next thing to do is redo some cameras, title cards and cd sleeve design. fun!
Also captured gameplay footage of the shipping level that Jack Carr designed, so now I can put that in instead of just a flythrough. Next thing to do is redo some cameras, title cards and cd sleeve design. fun!
Monday, February 7, 2011
update
just an update for this week. Need to get wireframe in....I have a third scene in progress but it's too bare, so I'll be omitting that out of this review and include in my low poly car with a small environment instead. Any idea how to turn off the matinee camera or the near/far clipping wireframes within the editor mode so I can capture videos without having wireframes around?
Friday, February 4, 2011
Keegan - Kobolds vs Humans UDK
This is the game we created in game prototyping. It shows some custom game functions in UDK. This video is just a draft again. I think its too long.
Keegan - Headcase UDK
This is Headcase. Its hard to make a good video of yourself playing a game...
Thursday, February 3, 2011
Still need halp
Okay, so I'm STILL Having that weird matinee problem with the cameras. I've emailed a few folks, posted a few posts in forums, so lets hope I hear back.
Just wanted to give a progress shot. Today was kind of a big day, cause I started working on the turntable. This is the turntable for my Helicopter. Looks fantastic I think. And I experimented until I found a way to do wireframes, which is a bitch, and really innificient, but it aughta work.
I should also note, that the wireframe looks really bad right now, but that's because UDK is forcing crappy compression on the textures I'm using for wireframes. I hope to have that figured out soon.
So bam.
Wednesday, February 2, 2011
Don't hold me back, mang!
Sooo I've run into a peculiar problem with UDK involving cameras. Seems as soon as I animate one, close the matinee editor, then reopen it, all the tracks along which my cameras move become completely borked. Got any ideas?
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