Sunday, June 5, 2011

AI Port Stuff

Yo.

So I'm doing all the stuff for the AI portfolio website.
Was just wondering what are the best compression settings to use for the 200MB demo reel video?

Tuesday, May 31, 2011

Highway done

Highway scene finished (or as finished as its going to be at this time)

Monday, May 30, 2011

Stick a fork in it...


Cause this mofo is done!

I changed the palm tree pot color so it wasn't the same as the tree. I tried some other colors but it just didn't blend well when I tried to make it anything other than brownish or gray. It just didn't read as stone anymore.

Onto finishing up the highway scene now...

cooley wk8 pt2

So, I havent been able to post the past few days because I've been out of town and the only internet was my phone. But I've been working, made some of the suggested changes. And here is what I have now...

Huntress and Wolf:
Photobucket

Goblin:
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Cyborg:
Photobucket

week 8 pt 2


gonna try make the other pistol.  hopefully this one will look better than the last one...

Romero Update

I've been doing some test runs with the card design I made last weekend and I'm torn.
Here is the old design:

There is a white border, which shows where the card would be cut.

Here is the new design, with slight variations:

The main text centered on the card and..

The main text has an offset, making the contact info block more centered on the card.
I chose not to show where the cut of portion of the card would be on the new designs as it would not effect the overall design after being cut.

I have also be working on how I'm going to explain some of the projects I've worked on for the flat book. Its becoming a bit difficult trying to explain some complex code in as few words as possible, but I think I have a way that will work.

Street Scene and Update


So I'm pretty close to finished on the street corner scene. Just have to detail the base and throw in some grass clumps by the building.

I'm having some issues with the grunge map alpha's showing up all pixelated but I think that is just an issue with the texture map being too small for those parts.

The highway scene just needs the base painted now, some grass added, and position some objects. Pieces of the Viking scene needs a little love yet, but it's getting all day tomorrow dedicated to it.

Anyone going to be around school on Monday that can help with some lighting and rendering?

Sunday, May 29, 2011

week8 pt2

quick pistol i whipped together in mudbox

Business cardz

So here are my 2 ideas for my business card:

Card #1: (only the white area, black is to show the edges of the card)


Card #2:


On the back I am toyign with the idea of putting my igda award and the murderball award.

Working on toehr stuffz aswell will post when I feel like I should.

week8


working on fixing the hair and some parts of the body that warped a little after I rigged it.  should finish props and other stuff tonight.

Saturday, May 28, 2011

Progress

Added an additional propane tank asset to ShantytownSkirmish. Created a fracture mesh out of it so it explodes into chunks upon taking damage, and has a PhysMaterial applied to playback a sound cue when it detonates. Scattered those around the map for more visual breakup, and added the pipes I used in Project Seacliff to the level. Used that to help break up the opening shot a bit.

Finalizing logo design today. Updating new design across everything; website, business cards, resume, etc. Place the order for my business card on Monday, have them in the beginning of Week 10.

Other than that. Still waiting on Newegg to refund my money, so I can buy a new laptop.

Wednesday, May 25, 2011

Cooley wk8


.So, textures on the huntress and wolf. Diffuse + Normal, working on specs for both next. Also textures for the cyborg character are in progress.


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Photobucket

edit, just ammending this post with the addition of the cyborg with his textures. I added the glow like you suggested. All 3 of these still need spec maps, thats my next step, then pose and export. Current images are maya viewport 2.0.

Photobucket

Tuesday, May 24, 2011

week7-8


maya rendering looked like poop, so I just screen caped.

Sunday, May 22, 2011


jack week 7

This week I fixed the few issues I found with my demo reel and redid that aswell as I finished my second Gears of War PC mp level mp_highway and posted it on epic forums for feedback and further testing. I also started and made good progress on my portfolio website, I have all the pages created and blocked out with place holder text and images and got lightbox in there. So next I just have to write up my LD pages and create my images which is the main project for this week. Ontop of that I started a new gears of war mp level as a speed test for myself, after 6 hours of work on staruday I have the layout done with tweaks to fix some of the issues that came up from taking the level from a 2d space to a 3d space. I also have all the cover placed through out the level, the first lighting and PP pass and I have 95% of the cover static meshed out. Pretty good amount of work for 6 hours. So next week I will be trying to finish my portfolio website, my new MP level and taking my SP level further, although I think I will be leaving the SP level in a mainly BSP stage, who knows.

-Jack

MP_Highway screenshots:







Great article on grime and dirt

Check this out guys....CG society rules. Great article in bringing in believability and dirt to your scenes

http://features.cgsociety.org/story_custom.php?story_id=4678

Romero Update

I've fixed an issue I noticed in the Yeti Plower video and made a (near?) final cut of my demo reel. It can be seen here:
I might re-cut another one tomorrow if I'm able to fine a bug that popped up when I was making rending tweaks to the air hockey game.

Saturday, May 21, 2011

wk7


done with the sculpt, but need to tweak the textures a little bit more.