Friday, April 22, 2011




Pretty much done. I need to fix a few seems and soften up the pose in areas where there is pinching. Color, Spec and Normal are done.


Tuesday, April 19, 2011

     So I've been working on getting this asshole finished up. I finished his modeling, minus the geo I took away from the hair. I left a corner of the map for hair alpha. The tri count for Jet is just over 2800 without hair. The map Im using is a 1024, the image here is half of that though.

     Here are the UVs for jet. You can see the corner where the hair was. The long 3-faced object is for another alpha for the reed that Jet has a habit of chewing on. These are packed pretty tight, but looking at it now I wish the face was a bit bigger. Anyway I'll either rearrange the head UVs and pack them into that corner again with more face-space, or I will chug along and finish this bad-mammajamma.

Nathalie Update Stuff


Here is the rough cut I have for the Demo Reel thus far. I will be doing more After Effects stuff to it in class, such as adding in titles and transitions.

First part depicts some footage of Gameplay from Dungeon Siege 3. I will be adding my own game captured footage when the game comes out, so for now all rights to IGN for capturing the footage I am using and Square Enix for IP, at my internship at Obsidian I managed their Play tests then compiled the data I found from players and formatted it all into an easy to read .doc with excel graphs for the DS3 team

Second Part (00:41) is my prototype project Twisted Tales. I did all the scheduling and tasking. All artwork, programming, etc. was made by the Clock Punchers Team.

Third Part is Pogo (1:09) a simple cute Unity top down shooter. I did scheduling, tasking, some art work and a little scripting.

Last but not least Headcase (1:40)! I was an assistant producer I was in charge of the animation group, maintained excel spread sheets and the Microsoft Project file.

Music is by Marko Fürstenberg
Song called Silent Stream
The song is free to use as long as I give him credit I guess, I didn't download it illegally but it was offered from the artist on his website as free to use.

I haven't added the Headcase footage but I just got a cool idea I would like to do in After Effects. It might be a lot of work for me since my After Effects knowledge is limited but we'll see what happens. I haven't added any titles yet but I did cut the footage in leu of this, thus I think if anything the order will change most likely. I also need to add transitions so my cuts aren't so abrupt and jarring, I also need to look up the type face I used for my business cards so it is consistent.

Monday, April 18, 2011

week 2

lessened the spots, and added more colors again.

week 2


so started to sculpt/texture and all that. still working on it though. his capes are being textured separately, and so is the belt.

Street Scene update



Kinda running behind on my original schedule for the week, but have been working on my street scene this week and unfortunately had to redo some UV's and make some fixes from the original scene, so I'm not really as far as I thought I was going to be. I stripped the lighting out of the scene because my render times were getting too long.

Cooley wk2 pt2

So I pretty much completely redid the design for the assassin girl. Her silhouette just wasn't very appealing to me at all, so i scrapped the costume and concept. Made her a bit more present day, and now she's more of a Huntress than an Assassin. Also changed the tri limit from 3k to 10k (at 9997 at the moment), and I decided to use normal mapping.