Thursday, May 5, 2011

Wednesday, May 4, 2011

Marmoset Alpha Rendering: Update


To get multiple alpha planes to show up in Marmoset I just copied the alpha map into the channels of my diffuse map (made it a new channel) and saved it as a 32 bit Targa. Marmoset seems to read the alpha channel straight from the Diffuse Map then instead of even needing to have a Translucency Map attached.

Tuesday, May 3, 2011

Cooley wk4 pt2

So here is the goblin with completed textures. Theres a couple of things here and there I'm looking to change though. As for the style, there is definitely some world of warcraft/blizzard inspiration, but I don't think that I'm trying to do a 1 to 1 mimic of it.

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Adam - Wk 4 Update



Started moving on the social gaming icons I planned on doing. Concept drawings finished and have about 1/3 of the icons finished with another third started but needing polish. I am very happy with the way the viking bear turned out.

Still working on all my video stuff at the moment.

Monday, May 2, 2011

1. So far I finally got everything to work properly in the L4D level - Lockdown. I spend almost a day to figure out how to import into Hammer editor and failed miserably. I was trying to import Jail Cell Bars and Jail Cell Doors so I can have them open and close but no dice. I ended up using other meshes to replace them but not what I want. The level works great from begining to end.
2. As for Chaos, Warcraft 3 mod, everything is coming along great. So far no more bugs, and play tested a bit and got alot of great feed back.
3. The python game, Dynomatic, (Have no idea what to call it so bare with me on the name) the game has come along way. I have a fairly polished prototype with a single level, but no play testing yet. I almost have the Xbox 360 controller to be used to play the game so still working on that. The dynamite is working well, the enemies have better collision and more dynamic AI kinda, power-ups for extra dynamite kinda buggy so still busting that out, same with the level switching. Now have breakable blocks to make it more of an "infiltration" type puzzle game. Hopefully monday night have everything bug free.
4.Prison Card game has gone no where because I have not focused on it much so still need to play the damn thing. Been focused on the other 3. But hopefully I get some people to play test this week.

My reel looks like crap at the moment because I had only 1 game on the reel. I literally just had a clean run through of the L4D level so I am going to add that and the python game when "fairly not-buggy" is going to be put in as well.

Sunday, May 1, 2011

Cooley wk4

So, i began texturing the goblin. still have to do the cloth and the rest of his body (other than the head), should have all that done by class.
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Also modeled the last character's body. Not very happy with it as a whole, he's going to be in a super suit type of thing. Would greatly appreciate all critique on him.
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Jack's Demo reel first draft

Here it is:

Super crisp awesome version link: http://www.screencast.com/t/RQFO2pvs

Crappy Youtube version: