Monday, May 16, 2011

Adam - Street Scene Update


// EDIT: Looks like I'm going to have to do some recoloring on my original items to get them to fit the new color pallet unfortunately. //


After talking with Todd last week I've got a much clearer handle on this ambiguous (to me) street corner scene I've been working on. I built a new backdrop from scratch for it and it's all unwrapped and in the process of being textured at the moment. Keeping with the Art Deco theme but stripping out the problem areas means I can still use the potted palm tree and hotel sign on this building but have a tighter, more confined piece instead.

The palm tree's will sit on either side of the door and the hotel sign will be attached to the brick above the window. I'm also going to try and incorporate the fire hydrant and stop sign in here but I'm not sure where to believably place the stop sign at the moment. :/
Suppose I could extend the base more towards the back by the pipes and put it there at the very edge (it will make the door look more like a back door then I guess).

JSiu Update

Here's a quick shot of the updated Kraken. He originally had 4 ships in his tentacles but I switched it out for remnant of a mast instead.



Just a quick update-

Added grime alphas and trash to subway scene, Kraken updated with textures and plant alphas, Church Scene updated with plant alphas...

Still cutting together my 2nd version reel...

-J
fixed reel.


Sunday, May 15, 2011

Scott Romero Update

I've gone through and re-cut the Yeti Plower boarder spawner footage again without the move tool showing. The new cut can be seen here: http://www.youtube.com/watch?v=v8TTttI57v8

I've made a minor addition to the MurderBall footage to show off that the game won a bronze medal at InfoMatrix 2011 in Romania. That can be seen here: http://www.youtube.com/watch?v=OHUuvhF6HYI

I have also made some rendering tweaks to the air hockey game and will have a new cut done by Tuesday.

Cooley wk6

Posed the goblin. Haven't gotten around to fixing the texture on the sash yet, will be a quick change though.
Photobucket

Did high res sculpt of the huntress, doing the wolf next.
Photobucket

Saturday, May 14, 2011

Texturing on the highway assets is complete. Working on texturing the display base now to make it have highway asphalt and grass on the side, and I'm going to populate it with a bunch of grass alpha's when that's done to flesh it out more.

I tried a couple of different base ideas and none of them were working out the way I wanted, being able to have the road pieces and still have room for the billboard in the scene. Oh well, at this point just get it put in a scene of any kind and worry about it later.

Started Texturing

Finally got it unwrapped, and started adding a base texture to it.