Thursday, March 3, 2011

new fixes




I put in table items, plates+glasses, also add in table variation. I fixed the stage to give it more texture, re did the lighting, added in the tents, and re arranged the drum set so it's more realistic. I'm planning to put in some draperies to mix up the hard surface and also to add in some variation to the visuals so it breaks things up. Any suggestions here to make this more like a living space would be greatly appreciated.

1 comment:

  1. Watch the hard line on your floor

    You tiling textures do not need baked in ambient occlusion when Unreal has it built in as an option in world properties Light mass

    I am digging the eating area but your glasses I think did not export well with smoothing groups...they look a little hard edged. To fix that re-export them using FBX exporter and select smoothing groups in the options

    They should now come in nicer with out the low poly hard edges

    ALSO fix the tiling on the dinning room floor

    it is really miss matching right now

    Get one set of bricks that tile well and stick with it don't make it too fancy - BUT if you do they need to match. These do not which reflects poorly on you

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