The seam on the head is still from the normal and I'm trying to figure out how to get rid of it. I have the dude in UDK, setup to turn and what not. Here's a screen cap.
I added little magic floaty shit. I'm about to start sculpting on that alien.
Its only from one angle and I have a feeling its because I flipped the green in the normals early on when I was fixing the seams. I think I can just flip it back and it will all be ok, maybe. I'll have to repaint out the seam but thats not to hard.
hmmmm
ReplyDeleteDid you FBX export?....If so did you select smoothing groups.....That may help if it doesn't show up in Maya
I will try to figure it out also
I used smoothing groups yeah. Its not that.
ReplyDeleteIts only from one angle and I have a feeling its because I flipped the green in the normals early on when I was fixing the seams. I think I can just flip it back and it will all be ok, maybe. I'll have to repaint out the seam but thats not to hard.