Saturday, May 7, 2011

Progress

Just wanted to post that I'm continuing work with making some visual tweaks across all three pieces in my portfolio based on the crits. Reading up on cloth simulation and stuff in UDK, try and get some blowing clothelines or something into Shantytown, and break up the monochromatic look a bit.

Got the coders to finally get their shit together on Cereal Killers. Making progress and should have some gameplay footage to go with environment art from ACT3 of the level. All of that should be cherry for the next demo reel review in Week 07.

Seacliff just still needs some tweaks with lighting and play around with the vegetation a bit more.

Other than that just breaking down the segments of what I have on the reel so far. Making cuts, adding time where needed, changing camera angles and such.

Peace.

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