Wednesday, April 27, 2011



The seam on the head is still from the normal and I'm trying to figure out how to get rid of it. I have the dude in UDK, setup to turn and what not. Here's a screen cap.

I added little magic floaty shit. I'm about to start sculpting on that alien.

2 comments:

  1. hmmmm

    Did you FBX export?....If so did you select smoothing groups.....That may help if it doesn't show up in Maya

    I will try to figure it out also

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  2. I used smoothing groups yeah. Its not that.

    Its only from one angle and I have a feeling its because I flipped the green in the normals early on when I was fixing the seams. I think I can just flip it back and it will all be ok, maybe. I'll have to repaint out the seam but thats not to hard.

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