Thursday, April 28, 2011

week4

gonna add more grunge around the spots.

2 comments:

  1. I've noticed something about this model for the last few weeks and wanted to say something about the way the noise on the shell is occurring. As a viewer I'm having a hard time figuring out what kind of material it is because the normal map suggests that it's almost some kind of porous material due to all the random noise across the whole thing, as if it were made from sandstone or something.

    If it was meant to be a hard, shell-like material, in reality those kinds of materials are rather smooth and have a series of very structured bumpy growth rings. A good example is this shell:
    http://rpmedia.ask.com/ts?u=/wikipedia/commons/thumb/c/c4/Syrinx_aruanus_shell.jpg/86px-Syrinx_aruanus_shell.jpg

    See how it's basically polished and smooth overall but the growth rings make up the bulk of the shells texture, not small holes and divots like sandstone.

    Another example: http://www.infosources.org/what_is/data_pictures/oryginal/n/Nautilus_profile.jpg


    If you are aiming for a thinner, more flexible chiton shell, like a lobster, then the base texture of the shell is still relatively smooth. The only difference is that it has small, spread out spike bumps across each area of shell. They're not very random at all, they are actually all spaced pretty evenly apart.

    Picture:
    http://www.scuba-instr.com/sitebuildercontent/sitebuilderpictures/JKPhotoGlry/Lobster-SideView.jpg

    At the moment I'm getting this spongy mushroom material impression off the cap.

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  2. Good input Adam but this is really up to Daren (and his back story of it's origin) and I believe he mentioned it's more crab like, based on a novel.....but I think you have a point. I agree with Adam let's add some slight raised spike like areas (see crabs) if you want that crab effect. This is a good progression but it looks slightly soft

    Don't obsesses over it but lets just add that maybe emphasizing it's hardness

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