Tuesday, April 19, 2011

     So I've been working on getting this asshole finished up. I finished his modeling, minus the geo I took away from the hair. I left a corner of the map for hair alpha. The tri count for Jet is just over 2800 without hair. The map Im using is a 1024, the image here is half of that though.

     Here are the UVs for jet. You can see the corner where the hair was. The long 3-faced object is for another alpha for the reed that Jet has a habit of chewing on. These are packed pretty tight, but looking at it now I wish the face was a bit bigger. Anyway I'll either rearrange the head UVs and pack them into that corner again with more face-space, or I will chug along and finish this bad-mammajamma.

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